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  4. #SCANHAI

    SUMMARY

    Creating a new mapping of Shanghai, #scanhai proposes new ways for city-users to discover and share the unique, ephemeral, or even grotesque spatial conditions that emerge in an ever-changing metropolis. Using photogrammetry, a 3-D scanning technology that allows anyone with a smartphone to create digital models by taking photographs, #scanhai seeks not to simply reproduce the physical city but, as James Corner writes in his seminal essay “The Agency of Mapping”, “uncover realities previously unseen or unimagined”. Using photogrammetry to mediate our 2-week trip to Shanghai and the surrounding area in the summer of 2014, we discover that this tool not only challenges the way we see a city but also how we experience and value the things that constitute it.

     

  5. Scan-haus

    A 3-D scanning technology that allows anyone with a smartphone to create digital models by taking photographs, photogrammetry offers new possibilities for computer-based design. The properties and textures of any physical object can now become source material, latent with design potential. Typically, 3D models are produced from the bottom-up, with the designer setting well-defined constraints in a computer modelling tool. However, because models no longer start as abstractions but as real world objects, photogrammetry requires a new framework for design. Working from the top-down, the designer must engage in a process of editing and extracting
    opportunity from the 3-D scanned model. As James Corner describes mapping in his seminal essay “The Agency of Mapping”, the 3D scan gains its agency in neither “reproduction nor imposition, but rather in uncovering realities previously unseen or unimagined,” in a manner akin to sampling in music. Sampling in its own right, this thesis will imagine a new approach for producing architecture using photogrammetry.

     

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  8. Manifesto #1

    With increasing accessibility to 3D replication technologies, concrete / corporeal objects are becoming irrelevant. The new material is immaterial. Any notion of location, size, cultural reference or ownership is becoming obsolete in an age when anything can be recreated anywhere, anytime. Irrespective to its physical substance, the information which represents an object is what is most important. In the sense of tangible possession, objects no longer matter. What matters is the potential of an object, its digitization, which make it accessible and at the disposal of a society given its needs and resources at a given time.

     

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  10. Took all day…, geometry rationalized to fit the material and machining tolerances of the Onsrud CNC - the final piece will 7’6” x 2’8” x 2’8” and consists of 8 foam parts of various sizes and a few smaller 3D printed parts. The stock material is typical white foam… very fortunate that a certain professor here was generous enough to give me a 16’ x 4’ x 8” panel. 

     
  11. Z Corp 3D Print of a 3D scan of structure in rural Kenya 

    {17” x 7.5” x 8”)  

     
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  15. Concept diagram for “Mirrors”